Random Still-Life Paintings in Grand Houses

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Hendrick Andriezsoon 002

Often unfairly maligned as the most boring kind of art, still-life (or nature morte) paintings are actually a great way for the Presenter (or Game Master) to give in-game clues to the Player Characters. The items depicted might be the components for a Magical Ritual, the objects that must be buried to pacify a ghost, or even be a visual pun that helps solve a longstanding family mystery. Painters often used the still-life as an opportunity to display unbridled virtuosity through trompe l’oeil (“fool-the-eye”) depictions that seem almost real. In a world of real magic, perhaps one could actually take objects out of such a painting! And of course, a “Vanitas” (still-life that includes one or more skulls) will help add a properly Gothic atmosphere to any room.

d100, 2d4 times

The image depicts….

1 – 2

1d4 skull(s),

3 – 4

1d6 apple(s),

5 – 6

1d6 pear(s),

7 – 8

1d6 peach(es),

9 – 10

a lobster,

11 – 12

a ham,

13 – 14

1d2 sausage(s),

15 – 16

a coffee pot,

17 – 18

a crystal goblet,

19 – 20

a silver goblet,

21 – 22

a dead game bird,

23 – 24

a pitcher,

25 – 26

a bottle,

27 – 28

1d4 orange(s),

29 – 30

a bunch of grapes,

31 –32

a dagger,

33 – 34

1d6 oyster(s),

35 – 36

a Chinoiserie-patterned cloth,

37 – 38

an Indienne-patterned cloth,

39 – 40

an Arabesque-patterned cloth,

41 – 42

1d20 flower(s),

43 – 44

1d4 pine cone(s),

45 – 46

1d4 artichoke(s),

47 – 48

1d4 fish,

49 – 50

1d20 coin(s),

51 – 52

a melon,

53 – 54

a cabbage,

55 – 56

a violin,

57 – 58

a silver platter,

59 – 60

a porcelain platter,

61 – 62

a book,

63 – 64

a candlestick and candle,

65 – 66

an hourglass,

67 – 68

a globe,

69 – 70

a loaf of bread,

71 – 72

1d12 fig(s),

73 – 74

1d6 sea shell(s),

75 – 76

1d6 pastries,

77 – 78

1d8 chestnut(s),

79 – 80

1d10 walnut(s),

81 – 82

a pistol,

83 – 84

a crock of butter,

85 – 86

a gauntlet,

87 – 88

a helmet,

89 – 90

a sculptural bust,

91 – 92

a silver soup tureen,

93 – 94

a cheese,

95 – 96

a fly,

97 – 98

1d4 lemon(s),

99 – 100

a ring,

d10

gathered on / in…

1

a basket,

2

a table,

3

a chair,

4

a stump,

5

a stone,

6

a pillar,

7

a pedestal,

8

a stand,

9

the floor (or ground),

10

an oriental rug,

d12

in front of…

1

a field of shadow.

2

a closed curtain.

3

an opened curtain with a rolling landscape beyond.

4

a formal (or French) garden landscape.

5

a landscape (or English) garden.

6

a painted boiserie (paneled wood) wall.

7

an oiled boiserie wall.

8

a stone wall.

9

a plastered wall.

10

a brick wall.

11

an unfinished wooden board.

12

servants going about their work.

Random Mythological, Legendary, and Literary Paintings in Grand Houses

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Leda et le cygne par Paolo Veronese 1

Here are some more random tables to define the art displayed in fictional 18th century Grand Houses (such as Highdark Hall). See also “Random Portraits in Grand Houses”, and “Random Group Portraits in Grand Houses”.

d100

In the foreground is/are…

1

a satyr chasing nymphs.

2

a knight fighting a dragon.

3

Perseus rescuing Andromeda from the sea monster.

4

the Oracle at Delphi, seated on a golden tripod over a fuming rift.

5

Mercury bearing the caduceus.

6

Mars in armor.

7

Circe transforming Ulysses’ men into swine.

8

Cadmus clad in a lion skin, fighting the serpentine dragon with his spear.

9

the nymph Daphne transforming into the laurel tree while being pursued by Apollo.

10

Narcissus the hunter staring at his own face reflected in a pool.

11

Adonis and Aphrodite.

12

Queen Dido immolating herself in grief over the loss of Aeneas.

13

Pygmalion sculpting Galatea.

14

Pandora opening the box of evils.

15

A she-wolf suckling Romulus and Remus.

16

Diana bathing with her nymphs.

17

Medusa.

18

King Midas turning objects to gold.

19

Sir Tristan and Iseult of Ireland.

20

Saturn eating his children.

21

Venus atop a shell, arising from the sea.

22

Danaë showered with golden coins.

23

Europa riding the bull.

24

Theseus and the Minotaur.

25

Jason and the Hydra.

26

Hercules fighting the Hydra.

27

Hercules fighting the Nemean Lion.

28

the Gods of Olympus.

29

Jupiter disguised as Diana, seducing the nymph Callisto.

30

Hades carrying off Persephone to the Underworld.

31

Daphne transforming into the laurel tree while chased by Apollo.

32

the satyr Marsyas being flayed alive by Apollo.

33

the Fairy court of King Oberon and Queen Titania.

34

a unicorn alone in the forest.

35

a unicorn being baited with a topless young woman, while hunters lie in wait.

36

the combat of a serpentine dragon with an elephant.

37

Thetis imploring Zeus on behalf of her son Achilles.

38

an Undine in the form of a beautiful woman, standing in a waterfall.

39

Bellerophon atop Pegasus, fighting the Chimera.

40

a Green Man, his body composed of foliage.

41

King Arthur and his knights, seated about the Round Table.

42

The Holy Grail, floating in air.

43

the Phoenix on its pyre.

44

a child being abducted by the Earlking.

45

the Judgment of Paris.

46

the Fall of Icarus.

47

Phaëton struck from the solar chariot of Apollo by a thunderbolt.

48

the Amazonomachy, a battle between Greek men and Amazon women.

49

a scene of Hell from Dante’s “Inferno”

50

the Magician Prospero commanding Ariel, from Shakespeare’s “The Tempest”

51

Macbeth and the Witches.

52

the one-eyed Arimaspians battle Griffins for gold.

53

a blemmye, or headless man with a face in his chest.

54

a hippopode, or man with horse hooves instead of feet.

55

a Bacchanalia.

56

Psyche and Eros.

57

The funeral procession of Siegfried.

58

Jason fighting the dragon for the Golden Fleece.

59

Orpheus charming animals with his music.

60

Alexander the Great cutting the Gordian Knot.

61

Ulysses bound to the mast of his ship, tempted by the sirens.

62

Isis depicted as Mother of the World.

63

Oedipus confronting The Sphinx.

64

the Three Graces, depicted as nude women embracing each other.

65

the nine Muses.

66

Venus at her toilette.

67

the Trojan Horse.

68

Prester John, legendary Christian king of the East, holding court.

69

centaurs fighting.

70

Silenus drunk.

71

Maenads tearing King Pentheus apart with their hands and teeth.

72

Oedipus tearing out his eyes.

73

the dying Hyacinth held by his lover Apollo.

74

the beautiful Hero mourning her drowned lover Leander.

75

The lovemaking of Leda and the Swan.

76

Medea killing her children.

77

Lancelot and Guinevere embracing.

78

the female knight Bradamante.

79

Rogero mounted on the hippogriff, rescuing Angelica from the sea monster.

80

the Celtic poet Ossian, and his beloved Malvina.

81

White-robed Druids gathered in a stone circle.

82

King Arthur borne away on a barge to Avalon.

83

Queen Omphale wearing the skin of the Nemean lion, while Hercules bears the distaff and spindle.

84

Odin with his two ravens.

85

The Buddha.

86

Siegfried awakening the Valkyrie Brunhilde.

87

King Neptune emerging from the sea.

88

Thetis dipping the infant Achilles into the river Styx.

89

The Lady of the Lake giving Excalibur to King Arthur.

90

the sorceress Morgan Le Fay.

91

Ogier the Dane with his short sword.

92

Ariadne borne away from Naxos by Dionysus.

93

a hairy Wild Man (or Wild Woman).

94

the sea-monster Leviathan, and the land-dwelling Behemoth.

95

Merlin in his cave.

96

Melusine, a winged woman with the lower body of a serpent.

97

A group of Swan Maids.

98

the poet Tannhäuser in Venusberg.

99

Lady Godiva nude atop her horse.

100

Atlas carrying the world.

d12

Beyond, in the middle ground is/are…

1

natural trees.

2

topiaries.

3

oddly-shaped rocks.

4

several onlookers dressed in anachronistic clothing.

5

dogs.

6

deer.

7

cows and sheep.

8

Putti. (Winged children depicted without halos.)

9

curtains. (50% chance of no other background.)

10

a garden.

11

the columned terrace of a Classical house.

12

birds.

d10

The background is…

1

a rolling countryside.

2

numerous jagged rocks.

3

a forest of straight, high trees.

4

an ancient, gnarled woods.

5

a bucolic village.

6

a rocky shoreline.

7

a castle atop a spur of rock.

8

an ancient, classical ruin.

9

a ruined castle.

10

a medieval castle atop a rocky outcrop.

d20

Notable about the depiction is…

1 – 9

nothing; it is a typical painting of its time in every way.

10

everyone is depicted in costumes contemporary to the date of the painting.

11

the figures appear to be gender-swapped.

12

all the figures are nude.

13

the colors are utterly bizarre and garish.

14

if you look away, and then look again at the painting, the figures look as if they have changed positions.

15

it appears to be the work of an otherwise unknown master.

16

it is so realistic-looking you feel as if you could reach in and touch the figures.

17

it done in a flat and stylized manner.

18

it seems impossible to ascertain what medium was used.

19

it seems almost self-luminous.

20

one of the figures has the face of a notable person.

Ghastly Affair PDFs are Now 25% OFF for Christmas in July!

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Now until the end of July, all Ghastly Affair PDFs are 25% OFF on DriveThruRPG and RPGNow. That includes the PDF versions of the “Ghastly Affair Player’s Manual”, “Ghastly Affair Presenter’s Manual”, and “A Ghastly Potpourri”, plus the Ghastly Affair novel “Hunter’s Song”!

Random Group Portraits in Grand Houses

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Sir Joshua Reynolds - The Ladies Waldegrave - Google Art Project

Here are some more tables for randomly generating descriptions of the numerous painting found in late 18th to early 19th century castles, mansions, and estate houses. See also the post “Random Portraits in Grand Houses”, which includes tables for generating the Dimensions, Age, and decorative Frame of paintings.

Interior Group Portrait

d10

The painting depicts…

1

an apparently married (or courting) couple,

2

two male friends,

3

two female friends,

4

a married couple and a lover, (possibly explained away as “a family friend” by the couple’s descendants)

5 – 6

a married couple with 1d8 children,

7

2d4 siblings,

8

2d6 members of a confraternity, consorority, or chivalric order,

9

a group of 2d4 card players,

10

a group of 2d4 military officers,

d6

amid…

1

an opulent drawing room.

2

a salon.

3

a music room.

4

a glittering ballroom.

5

a curtained interior.

6

a field of clouded color.

d20

A notable feature of the portrait is…

1

a servant working in the background.

2

a second painting visible in the background.

3

a notable sculpture in the background.

4

everyone is dressed in archaic clothing.

5

everyone is made to look like a Classical deity.

6

everyone is dressed in a masquerade costume.

7

a mirror reflecting the scene.

8

the skull, a reminder of mortality.

9

the presence of 1d4 putti (winged children).

10

the presence of 1d4 pets.

11

the exquisite jewelry worn by the subjects.

12

the shadows seem to be all wrong.

13

the perspective is off.

14

the location is easily recognizable.

15

the book carried by one of the subjects.

16

the weapon carried by one of the subjects.

17

the subjects do not seem friendly to each other.

18

an open window, beyond which a landscape can be seen.

19

much more attention has been paid to one figure than the others.

20

it appears to be the work of an unknown master.

Exterior Group Portrait

d12

The painting depicts…

1

an apparently married (or courting) couple,

2

two male friends,

3

two female friends,

4

a married couple and a lover, (possibly explained away as “a family friend” by the couple’s descendants)

5

a married couple with 1d8 children,

6

2d6 members of a confraternity, consorority, or chivalric order,

7

2d6 members of a hunting party on foot,

8

2d6 members of a mounted hunting party,

9

a group of 2d4 people playing lawn sports,

10

2d4 people at an archery contest,

11

a group of 2d4 military officers on foot,

12

a group of 2d4 mounted military officers,

d8

and in the background is…

1

a rolling countryside, with trees in the far distance.

2

a woods

3

a lake.

4

a manicured lawn.

5

a village of happy peasants.

6

a formal French garden.

7

the facade of the house itself.

8

a mountain range.

d20

A notable feature of the portrait is…

1

much more attention has been paid to one figure than the others.

2

there appears to be a fire occurring in the far background.

3

a servant working in the background.

4

the exterior sculpture(s) also depicted.

5

the visible ruins.

6

everyone is dressed in archaic clothing.

7

everyone is made to look like a Classical deity.

8

everyone is dressed in a masquerade costume.

9

the presence of 1d4 putti (winged children).

10

The presence of a mythological creature.

11

the presence of a dog pack.

12

the exquisite jewelry worn by the subjects.

13

the shadows seem to be all wrong.

14

the perspective is off.

15

the location is easily recognizable.

16

the scene is set at night.

17

the weapon carried by one of the subjects.

18

the subjects do not seem friendly to each other.

19

much more attention has been paid to one figure than the others.

20

it appears to be the work of an unknown master.

Random Twisted Histories for Aristocratic Families

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Charles Drew shooting his own father Wellcome L0040858

Use the following tables to quickly create suitably shocking historical facts for families inhabiting Grand Houses.

Length of the Family History

d12

The family’s history goes back…

1

1000 years.

2

900 years.

3

800 years.

4

700 years.

5

600 years.

6 – 7

500 years.

8

400 years.

9

300 years.

10

200 years.

11

only 100 years.

12

less than 100 years – the family is nouveau riche, or recently ennobled.

Determine 1d4 Shocking Historical Facts for each century of family history. Determine only 1 if the family history goes back less than a century.

Shocking Historical Facts about the Family

d20

The family history records that…

1

the master of the household

2

the mistress of the household

3

the eldest daughter of the family

4

a middle daughter of the family

5

the youngest daughter of the family

6

the eldest son of the family

7

a middle son of the family

8

the youngest son of the family

9

the master’s brother

10

the master’s sister

11

the mistress’ brother

12

the mistress’ sister

13

the master’s mother

14

the mistress’s father

15

the mistress’ mother

16

one of the master’s male cousins

17

one of the master’s female cousins

18

one of the mistress’ male cousins

19

one of the mistress’ female cousins

20

a trusted retainer of the household

d100

..actually….

1 – 2

disappeared without explanation. [Ignore the next table.]

3

went on an voyage of exploration, and was never seen again. [Ignore the next table.]

4

claimed to have Second Sight. [Ignore the next table.]

5

insisted that they were being persecuted by invisible Fairy Folk. [Ignore the next table.]

6 – 7

went mad from syphilis. [Ignore the next table. Roll again if before 1500.]

8 – 9

died of syphilis. [Ignore the next table. Roll again if before 1500.]

10 – 11

became a hopeless drug addict. [Ignore the next table.]

12 – 13

gambled away their money. [Ignore the next table.]

14

went mad, and was kept from public view. [Ignore the next table.]

15

ended their days in a madhouse. [Ignore the next table.]

16

produced a illegitimate child with servant. [Ignore the next table.]

17

had many children out of wedlock. [Ignore the next table.]

18

married a religiously unorthodox spouse. [Ignore the next table.]

19

eloped with a servant. [Ignore the next table.]

20

eloped with an entertainer (or artist). [Ignore the next table.]

21

eloped with a Gypsy. [Ignore the next table. Roll Again if before 1300.]

22

believed theirself to be a werewolf. [Ignore the next table.]

23 – 24

committed suicide. [Ignore the next table.]

25 – 26

eventually entered the religious life, where they became infamous for their lechery. [Ignore the next table.]

27 – 28

died in a duel. [Ignore the next table.]

29 – 30

was murdered by a jealous rival. [Ignore the next table.]

31 – 32

was murdered by a jealous spouse. [Ignore the next table.]

33

was abducted by bandits and never seen again. [Ignore the next table.]

34

was abducted by bandits and released, but died shortly thereafter from the abuse they suffered in captivity. [Ignore the next table.]

35

was violated by a family member. [Ignore the next table.]

36 – 37

was forced into an unwanted marriage, but ran away. [Ignore the next table.]

38

was seen traveling the countryside after their death. [Ignore the next table.]

39 – 40

committed treason,

41 – 42

deserted the military, (if male) / publicly took a lover while her husband was at war, (if female),

43 – 44

committed voluntary incest with a sibling,

45 – 46

committed voluntary incest with an aunt or uncle,

47 – 48

murdered a servant,

49 – 50

murdered a family member,

51

murdered a tenant of the estate,

52 – 54

murdered a member of another prominent family

55 – 56

stole the family jewels,

57

violated a house servant,

58

violated a member of another prominent family,

59 – 60

practiced witchcraft (or sorcery),

61 – 62

embezzled government funds,

63 – 64

participated in a brazen swindle,

65 – 68

became a famous (or infamous) bandit,

69

committed cannibalism,

70

had carnal relations with an animal,

71 – 72

exhumed their deceased lover,

73 – 74

abducted a young woman, forced her to marry into the family,

75 – 76

abducted a young man, forced him to marry into the family,

77

abducted and murdered a girl,

78

abducted and murdered a boy,

79 – 80

was a poisoner,

81 – 84

participated in obscene Black Masses,

85 – 86

abjured the established Church in public,

87 – 88

committed bigamy,

89 – 90

wrote obscene literature,

91 – 92

vivisected human victims,

93 – 94

worshiped Pagan gods,

95 – 96

played a cruel prank upon another prominent family,

97

impersonated a member of the royal family,

98 – 100

seduced the spouses of many prominent people,

d12

and was…

1

never caught (or publicly exposed).

2

made to pay the legal price for their transgression.

3

treated with barbarous severity.

4

assassinated by an unknown assailant.

5

caught (or exposed), but then exonerated.

6

found out, but fled before they could be arrested.

7

nonetheless considered a local hero (or heroine).

8

nonetheless considered a national hero (or heroine).

9

forced to enter a religious institution.

10

committed to a madhouse.

11

forced into exile (to another country, to America, etc.).

12

granted a royal pardon.

Review: A Ghastly Potpourri

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filbanto's avatarFilbanto Stew

TL/DR: Buy it.

A Ghastly Potpourri is a supplement for the A Ghastly Affair role-playing game. Written by Daniel James Hanley, it contains a collection of material that will be useful for any game set in the late 18th century. It also holds a short story by William Rutter, author of Hunter’s Song. I picked up the printed version, a 6″ by 9″ perfect-bound book.

Please bear with me, because I’m going to veer off course and talk about the title for a minute. It puzzled me. A “potpourri” is a mix of herbs and flower petals. Was it a veiled reference to personal hygiene of the 18th century? This book offers a mix of random material that all blended nicely together. Was this the reason for the title? I hopped out to Wikipedia and took a look at the definition and I saw this gem: “[…] the word pourri means rotten”. Hmmm… So…

View original post 430 more words

The Contributions of LGBT Authors to the Gothic Genre

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Yesterday was the annual Pride parade in NYC. This Thursday (June 28th) is the anniversary of the Stonewall Riots that ignited the modern movement for LGBT rights. It seems an appropriate time to acknowledge some of the historical contributions of LGBT people to the Gothic genre.

  • Horace Walpole, who wrote the first Gothic novel, “The Castle of Otranto”, was almost certainly gay.
  • William Beckford, author of “Vathek”, was gay.
  • Johann Wolfgang von Goethe, scientist, statesman, driving force of German Romanticism, and author of the most famous rendition of “Faust”, was probably bisexual.
  • Mary Wollstonecraft, mother of Mary Shelley, author of the feminist Gothic novel “Maria: or, The Wrongs of Woman”, and founding voice of English feminism, was bisexual.
  • Mary Shelley was deeply in love with Jane Williams, the lover (and de facto wife) of Percy’s friend Edward Williams (who died in the same boating accident as Percy). Mary and Jane shared a complex network of mutual friends and lovers.
  • Lord Byron, satirized in Dr. Polidori’s “The Vampyre”, and therefore the model for all modern aristocratic bloodsuckers, was famously bisexual.
  • Lady Caroline Lamb, who established the literary archetype of the “Byronic Hero” when she satirized her former lover Lord Byron in her Gothic novel “Glenarvon”, was bisexual.
  • Oscar Wilde, author of “The Picture of Dorian Gray”, was of course gay, and suffered imprisonment under the sodomy laws of Victorian England.
  • Vernon Lee (Violet Paget), famous for her ghost-filled tales of Italy, was lesbian.
  • Daphne du Maurier, author of “Rebecca”, and of the stories upon which the movies “Don’t Look Now” and “The Birds” are based, was bisexual.

Of course the list is far from complete. Feel free to use the comments section to add names I’ve overlooked. Also I haven’t included any living authors, as they can speak for themselves.

Random Ruins for Gothic (and Fantasy) Adventures

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Thomas Girtin - Tolleshunt-Beckingham, Essex - Google Art Project

What’s a Gothic story without some dark and forbidding ruin with a tragic history? The following tables will help you create ruins for one-shot scenarios, or as points of side interest in larger Affairs. Of course, they’re useful for medieval fantasy adventures as well.

Table 1: The Original Structure

d20

The ruin was originally a…

1

bell tower.

2

church.

3

cathedral.

4

shell keep.

5

motte and bailey castle.

6

concentric castle.

7

courtyard castle.

8

compact castle.

9

star fort.

10

half-timber grand house.

11

brick grand house.

12

stone grand house.

13

small country villa.

14

windmill.

15

monastery.

16

convent.

17

tower house.

18

watchtower.

19

Roman (or other ancient) temple.

20

Roman (or other ancient) villa.

Table 2: Cause of Abandonment

d10

The place became a ruin on account of…

1

a conflict or war.

2

a curse on the inhabitants.

3

the owner (or ruler) dying without a clear heir.

4

a deadly disease that struck the household.

5

being claimed by a creature of supernatural evil.

6

being ruined in a storm.

7

being destroyed by fire.

8

a popular uprising against its former inhabitants (or owners).

9

one of the inhabitants dying tragically (or horrifically), and the place holding too many bad memories for the survivors.

10

the local water supply becoming (or being deliberately) poisoned.

Table 3: Most Notable Feature

d20

A notable feature of the structure is…

1

an intact fresco of great artistic merit.

2

the intact statuary of great artistic merit.

3

one or more rare plants growing wild.

4

the mass of skeletons still strewn about. Will they rise as Walking Skeletons?

5

a strange tree growing alongside (or in the middle of) the ruins.

6

a single intact and inhabited tower standing in the midst of it.

7

that the Basement, Crypt, or Dungeon is largely intact (and possibly inhabited).

8

how the wind blowing through the structure makes a peculiar sound.

9

the graffiti that covers the standing walls.

10

the shocking lack of the usual plants or animals (even insects). Do not roll on Table 12.

11

the evidence of recent inhabitants.

12

the treasure buried on the property (gold, artwork, a rare book, etc.).

13

that it is used as a graveyard for heretics, vagrants, criminals, or other unwanted people.

14

it is apparently maintained in its current state by some unknown person (or people).

15

it is still Restless.

16

its strange architectural style.

17

it looks far older than it actually is.

18

it appears to have been used as a meeting place by witches, or for a black magic ritual.

19

someone has been using it as a ready quarry and/or lumber source.

20

it is so picturesque that it is frequented by poets, artists, and picnickers.

Table 4: Completeness of the Structure

d6

Overall, the building is…

1 – 2

basically intact.

3

three-quarters intact (or on three sides).

4

half intact (or on two sides). Skip Table 5. Ruin will not have a roof.

5

a quarter intact (or on only one side). Skip Table 5. Ruin will not have a roof.

6

mostly scattered rubble, with only some small structures (such as archways) remaining. Skip Table 5. The ruin will naturally lack a roof.

Table 5: State of the Roof

d6

The roof is…

1

completely intact.

2

intact, but very leaky.

3

full of holes.

4

full of holes, and collapsing. The floor below will be strewn with debris.

5

partially gone.

6

completely gone.

Table 6: State of the Interior Walls

d4

The interior walls are…

1

mostly intact.

2

severely water damaged.

3

covered with holes.

4

completely ruined.

Table 7: State of the Doors

d4

The doors are…

1

all present, wherever there are intact frames.

2

mostly present, but many are damaged.

3

mostly gone, and those few remaining are heavily damaged.

4

all missing.

Table 8: State of the Furniture

d12

The furniture is…

1

somehow mostly intact, and in place.

2

all in place, but many pieces are ruined.

3

all in place, but completely ruined.

4

still present in part.

5 – 6

still present in part, but mostly ruined.

7 – 12

completely gone.

Table 9a: State of the Standing Exterior Walls (Unroofed)

d6

Long shorn of their roof, the exterior walls are…

1

somehow mostly intact.

2

intact in some places, with holes in others.

3 – 4

three-quarters their original height.

5

half their original height.

6

a quarter of their original height.

Table 9b: State of the Standing Exterior Walls (Roofed)

d6

Under the remains of the roof, the exterior walls are…

1

mostly intact.

2

intact in some places, with holes in others.

3 – 4

mostly sound, but one part seems about to collapse.

5

half intact, but half seem about to collapse.

6

seemingly about to completely collapse.

Table 10: State of the Windows

d8

The windows…

1

are somehow completely intact. Roll again if the roof is missing.

2 – 3

have intact frames, but most of the panes are broken. Besides the stained glass used in churches, the panes of pre-17th century windows were usually made of flattened animal horn, parchment, or sometimes thin sheets of alabaster.

4 – 5

have intact frames, but the panes are missing.

6 – 8

are completely missing.

Table 11: State of the Floors

d6

The floor is…

1

intact and clear.

2

intact, but strewn with debris.

3 – 4

partially intact.

5

partially intact and strewn with debris.

6

long gone.

Table 12: Vegetation

d8

The vegetation about the structure is…

1

sparse

2

sparse, and sickly.

3 – 4

wild and overgrown.

5

profuse, but sickly and dying.

6

just a sprinkling of mushrooms, lichen and fungus.

7

an overgrowth of mushrooms, lichen and fungus.

8

twisted, grotesque, and unnatural in appearance.

Table 13: Current Inhabitant(s)

d100

The ruin is inhabited by…

1 – 25

Nobody. It is truly deserted.

26 – 30

Nobody, but is frequently used by local lovers for trysts.

31 – 35

Nobody, but is frequently used as a playground by children.

36 – 40

Nobody, but is frequently visited by peasants picking mushrooms, or gathering herbs.

41

1d12 Aerial Sprite(s).

42

1d2 Badger(s).

43 – 49

1d12 Bandit(s).

48

1 Beast-Man.

49

1d12 Beggar(s).

50

1d4 Black Bear(s).

51

1d2 Brown Bear(s).

52

a Bzou.

53

1d4 Cannibal(s).

54

1d4 Common Vampire(s).

55

a Coven of 2d8 Witches.

56

2d4 Cultist(s).

57

1d6 Demoniac(s).

58

1d6 Demoniac Beast(s).

59

1d6 Demoniac Corpse(s).

60

a Demoniac Object.

61

1d6 Deserter(s), from the local military, or an invading force.

62

a Dragon or Dragon Worm.

63

1d4 Escaped Prisoner(s).

64

a Feral Child.

65

1d4 Fire Demon(s).

66

1d2 Fox(es).

67

1d12 Ghoulish Revenant(s).

68

1d2 Gigantic Animal(s).

69

1d3 Goblin(s).

70 – 75

1d12 Gypsies.

76

a Hermit.

77

1d4 Leper(s).

78

1d4 Living Gargoyle(s).

79

1d20 Mindless Revenant(s).

80

an Ogre.

81

1d4 Phantom(s).

82

a Plague Vampire.

83

1d6 Possessor Demon(s).

84

a Raging Lunatic.

85 – 86

1d100 Rats.

87

1d2 Raven(s).

88

a Reanimated Wretch.

89

a Satyr.

90

a Spectral Animal.

91

1d12 Terrestrial Sprite(s).

92

1d6 Viper(s).

93

1d20 Walking Skeleton(s).

94

1d4 Wayward Shadow(s).

95

1d4 Werewolves.

96

1d8+4 Wild Dogs.

97

1d2 Wildcat(s).

98

1d10+6 Wolves.

99

a Wraith(s).

100

a Zoomorphic Revenant.

Random Road Encounters in the Ghastly Age (and Other 18th Century Settings)

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SYNTAX(1813) - 03 - Doctor Syntax, Stopt by Highwaymen

Random encounter tables are a cornerstone of Old-School RPGs that add a high level of verisimilitude to your game world. Not only do they make travel a more interesting (and potentially dangerous) experience, but if used on-the-fly they also allow a Ghastly Affair Presenter (or GM) to experience a level of novelty and surprise usually reserved for the Players.

The following tables are generally applicable for the spring, summer, and autumn of most late 18th / early 19th century European regions not currently at war, or undergoing a major natural disaster. Determine one potentially interesting encounter for the morning, one for the afternoon, one for the evening, and one for night (if the PCs travel then). Naturally, there might have been other travelers and animals along the way, but they are assumed to have ignored the PCs, been too far away to interact, etc. If the PCs are traveling by carriage, an encounter are likely to occur when the carriage has temporarily stopped so the horses can rest, and the passengers relieve themselves.

Old-schoolers will probably recognize the d8+d12 mechanic for encounter tables, which gives a spot of equal probability for numbers from 9 – 13, with decreasing probabilities on either side of that range. I find the limited possible range of results to be actually creatively stimulating, as it forces one to focus on only the most evocative and interesting encounters. Also, I personally enjoy rolling the odder shapes of polyhedral dice. I know, it’s a sickness.

Thanks to Blogger Ynas Midgard for suggesting a need for these tables.

Morning, Afternoon, & Evening – On the Road Between Villages (d4):

1

No Encounter

2 – 3

Roll on Table 1: Morning, Afternoon, and Evening Road Encounters

4

Roll on Table 3: Obstacles and Curiosities

Morning, Afternoon, & Evening – Passing Through a Village:

Roll on Table 4: Daylight Village Encounters

Night – On the Road Between Villages (d4):

1 – 2

No Encounter

3

Roll on Table 2: Night Road Encounters

4

Roll on Table 3: Obstacles and Curiosities

Night – Passing Through a Village:

Roll on Table 2: Night Road Encounters

If you’re not referring to an actual map, assume that travelers along a main road will pass through a village every 2 miles (roughly 3.2 km), if more than 10 miles (approximately 16 km) from a major city. Off the main roads, villages can be as much as 5 miles (approx. 8 km) apart. If within 10 miles (approx. 16 km) of a major city, travelers might pass through a new village every mile (approx. 1.6 km) until they enter the suburbs that extend about about ½ to 1 mile from the formal city limits. A village is usually part of the greater estate of an aristocratic family whose Grand House will be located within 2 miles of the village square. Travelers on main roads will reach a coaching inn (where they can eat, get lodgings, and rent a fresh team of horses) every 5 – 9 miles (approximately 8 – 14.5 km). Most travel occurs in the morning, afternoon, and evening, but a coach is also likely to travel through the night to reach its destination (or an acceptable inn). It was not unknown for coachmen traveling by night to fall asleep, causing horrible accidents.

Table 1: Morning, Afternoon, and Evening Road Encounters

d8+d12

The characters catch sight of…

2

an Immortal Wanderer.

3

Fairies. Typically Sprites disguised as ordinary people, animals, or plants.

4

a large Animal(s), predatory or dangerous. Pack of Wolves, pack of Wild Dogs, Bear, etc.

5

a small Animal(s), predatory or dangerous. Fox, Hawk, Wildcat, Polecat, Viper, etc.

6

a large Animal(s), non-predatory. Deer, Wild Boar, stray Sheep, stray Cattle, etc.

7

a small Animal(s), non-predatory. Rabbit, Raven, Crow, etc.

8

1d12 religious traveler(s). Nuns, Monks, Pilgrims, Inquisitors, etc.

9

1d12 farmer(s) or laborer(s). Shepherd with Sheep, foragers, commuting workmen, etc.

10

1d12 foot travelers. Tourists, sightseers, ramblers, etc.

11

1d4 wagon(s) or cart(s). Filled with farm produce, consumer goods, lumber, stones, cloth, babies being transported to orphanages, etc.

12

1d8 non-aristocratic rider(s) on horseback.

13

Mail or stage coach. With 2d6 passengers. Passengers past the sixth will be hanging onto the exterior.

14

1d4 aristocratic carriage(s). Each transports 1d4 Aristocrats and 1d4 servants.

15

1d20 aristocrat(s) on horseback. Pleasure ride, hunting party, etc.

16

1d20 Gypsies, or traveling entertainers.

17

1d20 Soldier(s). Gendarmes, militia, press gang, etc.

18

1d12 Bandit(s) (or other criminals).

19

1d6 strange people. Feral Child, 1d4 Degenerate(s), 1d6 Cultists, etc.

20

a member of the royal family (or highest nobility). On horseback, or in their carriage. 90% likely to be accompanied by 2d4 servants, or else will be traveling incognito.

Table 2: Night Road Encounters

d8+d12

From out of the darkness comes…

2

a dangerous Spirit. Spectral Animal, Wraith, Wayward Shadow, Possessor Demon, Fire Demon

3

a Fairy. Sprite or Goblin.

4

a usually diurnal Animal (wandering by night). Bear, stray domestic Sheep, etc.

5

a large Animal, predatory or dangerous. Pack of Wolves, pack of Wild Dogs, Wild Boar, etc.

6

a small Animal, predatory or dangerous. Owl, Fox, Badger, Wildcat, Polecat, Viper, etc.

7

a large Animal, non-predatory. Typically Deer.

8

a small Animal, non-predatory. Typically Rabbits

9

1 or 2 non-aristocratic riders on horseback. Possibly returning from (or setting out for) an evening’s entertainment, Demon Hunter(s) pursuing quarry, etc.

10

a carriage or coach. 1d4 passengers returning from (or setting out for) an evening’s entertainment, attending the meeting of a secret society, etc. 25% chance someone in the carriage is there against their will.

11

1d4 game poachers. Probably masked, or with blackened faces.

12

1d10 common criminals. Bandits, Grave Robbers, or Everyman thieves under 5th Level.

13

2 (or 3) trysting lovers. 75% likely to be from different social classes, not married to each other, or otherwise unconventional.

14

1d4 aristocratic riders on horseback.

15

2d6 soldiers. Gendarmes, press gang, deserters, drunken carousers.

16

1d4 infamous criminal(s). Bandit(s) or Grave Robber(s) of 5th Level or above. 50% likely to be accompanied by 1d10 common criminals under 5th Level.

17

1d6 strange people. Feral Child, 1d6 Cannibal(s), 1d6 Degenerate(s), 2d10 Witches, etc.

18

a Phantom.

19

a Monster. Werewolf, Demoniac, Gigantic Wolf, Bzou, Ogre, etc.

20

a Revenant. Ghoulish Revenant, Common Vampyre, Zoomorphic Revenant, Walking Skeleton, Mindless Revenant, etc.

Table 3: Obstacles and Curiosities

d8+d12

You are faced with…

2

a stray bullet striking one of your horses.

3

a collapsed section of the road, or sinkhole.

4

the evidence of a recent combat.

5

a carriage wreck. 25% chance 2d4 people are still present. 50% chance 1d6 of them are dead.

6

a strikingly picturesque view. 25% likely that 1d4 people are already here appreciating it, possibly drawing or painting the scene in watercolors.

7

an unusually large quantity of insects. Gnats, bees, flies around a mound of horse excrement etc.

8

a passenger (or fellow rider) suddenly becoming violently ill.

9

a corpse, human or animal.

10

a horse with a thrown shoe, or a broken wheel on the carriage.

11

a quantity of produce or consumer goods that have been left fallen onto the road. Most will be broken or otherwise ruined, of course, but some might be salvageable.

12

a horse that has suddenly been spooked, and is starting to bolt.

13

an object or passenger falling from a horse or carriage. Luggage slips off, passenger (or servant) hanging onto the outside loses their grip, door to carriage opens and a passenger jumps out, etc.

14

a downed tree across road.

15

a closure or barricade on the road. 50% likely to be attended by 1d4 Soldiers or Bandits.

16

foliage and / or trees on fire.

17

debris from an ancient, collapsed building on the side of road.

18

a sudden and unexpected storm, with lightning, high winds, and hard rain.

19

an extremely rare (and valuable) plant visible from road.

20

strange puddles on the road. Bloody, phosphorescent, filled with fish, etc.

Table 4: Daylight Village Encounters

d8+d12

While passing through a village, your interest is piqued by…

2

a raging fire.

3

a strikingly attractive shepherd(ess) with their flock.

4

villagers engaged in a particularly odd local custom. Burning straw animals, dancing in bear costumes, hitting each other with decorated tree branches, wearing outfits covered in small bells, etc.

5

a flamboyant procession for a local saint or hero. Procession is likely to actually be an ancient Pagan ceremony given a thin Christian veneer.

6

a wedding party.

7

a funeral procession.

8

a group of children playing a strange game you’ve never seen elsewhere.

9

a cluster of peasant women arguing.

10

1d8 rider(s). Aristocrats on a hunt, an outlaw being chased, agent(s) of the local lord collecting rents, etc.

11

a group gathered in the village square to hear the crier. A change in local laws or taxation, announcement of an upcoming wedding, warning of a visit by an important person, etc.

12

a stray (or foraging) domestic animal. Sheep, cow, pig, etc. 5% likely to be rabid, or otherwise diseased.

13

an aggressive dog or cat. 10% likely to be rabid.

14

a stumbling drunk.

15

a carriage or coach. Someone is forced into the carriage; a women locked inside screams at the window; a gun or dagger is pulled out before the curtains are drawn; etc.

16

an angry mob in the process of surrounding someone.

17

1d8 Gypsies, or traveling entertainers.

18

2d4 construction laborers heading off to their worksite. Possibly to erect a folly building for the local landlord, plant hedgerows or build walls to enclose previously open land, etc.

19

the unique architecture of a building.

20

a large predator that has wandered into town in broad daylight. A Bear, a pack of Wolves, etc.

For those wishing to make their own d8+d12 Encounter Tables, here are the assumed encounter frequencies, and actual odds of each result:

d8+d12

Encounter Frequency

2

Improbable encounter. Approximately a 1% chance. (Actual probability: 1 in 96)

3

Strange encounter. Approximately a 2% chance. (Actual probability: 2 in 96)

4

Unusual encounter. Approximately a 3% chance. (Actual probability: 3 in 96)

5

Infrequent encounter. Approximately a 4% chance. (Actual probability: 4 in 96 )

6

Occasional encounter. Approximately a 5% chance. (Actual probability: 5 in 96)

7

Occasional encounter. Approximately a 6% chance. (Actual probability: 6 in 96)

8

Frequent encounter. Approximately a 7 % chance. (Actual probability:7 in 96)

9

Ubiquitous encounter. Approximately an 8 % chance. (Actual probability: 8 in 96)

10

Ubiquitous encounter. Approximately an 8 % chance. (Actual probability: 8 in 96)

11

Ubiquitous encounter. Approximately an 8 % chance. (Actual probability: 8 in 96)

12

Ubiquitous encounter. Approximately an 8 % chance. (Actual probability: 8 in 96)

13

Ubiquitous encounter. Approximately an 8 % chance. (Actual probability: 8 in 96)

14

Frequent encounter. Approximately a 7 % chance. (Actual probability: 7 in 96)

15

Occasional encounter. Approximately a 6 % chance. (Actual probability: 6 in 96)

16

Occasional encounter. Approximately a 5 % chance. (Actual probability: 5 in 96)

17

Infrequent encounter. Approximately a 4 % chance. (Actual probability: 4 in 96)

18

Unusual encounter. Approximately a 3 % chance. (Actual probability: 3 in 96)

19

Strange encounter. Approximately a 2 % chance. (Actual probability: 2 in 96)

20

Improbable encounter. Approximately a 1 % chance. (Actual probability: 1 in 96)

 

A Helpful Reminder for my Fellow Americans

The settlement pattern of most 18th Century European countries differed quite significantly from the sprawling, low-density model of modern rural (and suburban) America. In general, the structures in a village were not spread-out, but built quite closely together. The typical inland village consisted of a square mile of farmland, with a compact nucleus of attached or semi-attached houses surrounding a central square. The population mostly preferred to live in close proximity to each other, and would generally commute out to the fields they rented (or worked in the employ of the local landlord). The exact density of the village varied by the area, of course. While the houses of an English village might possibly have a few feet of space between them, an Italian village could often be as densely packed as a city (albeit a very small one). In general, those who wanted to live a distance away from others were assumed to be criminals, religiously unorthodox, or otherwise undesirable. Isolated farmhouses were usually sizable homes inhabited by the relatively few, upper-middle class families who owned their own land, and employed live-in servants and workmen (for example, the Earnshaws of “Wuthering Heights”).

A New Review of Ghastly Affair

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OSR blogger Ynas Midgard has just posted a new review of Ghastly Affair!

http://ynasmidgard.blogspot.com/2018/05/review-ghastly-affair.html

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